Rick
Mann.

Hello!

I'm a senior software engineer with 15+ years of professional experience spanning game engineering and full-stack development.

See below for articles I've written and examples of my work.

You can also find me on GitHub and LinkedIn.


Devlog: Flecs City (Part 3)

ECS replication system

Devlog: Flecs City (Part 2)

Library and architecture changes

Devlog: Flecs City

A C++ sandbox project for exploring game architecture

Projects

See more
Game

Hytale

A sandbox game by Hypixel Studios
Game

Protocraft

A multiplayer survival RPG prototype built in Unreal 5
Tool

Hexagonal Map Editor

A hexagonal map editor implemented in Unity

Proficiencies

Some examples of technologies I'm experienced with (in no particular order).

Game Engines

  • Unreal 4 & 5
  • Unity
  • Godot
  • Proprietary

Programming

  • C
  • C++
  • C#
  • Rust
  • Python
  • JavaScript
  • TypeScript
  • PHP

Frameworks

  • .NET
  • WPF
  • NoesisGUI
  • Laravel
  • Express
  • Vue.js
  • React

Databases

  • SQL
  • NoSQL

Platforms

  • Windows
  • Linux
  • macOS
  • Web
  • Mobile

Tools & Services

  • Perforce
  • Git
  • Docker
  • Jenkins
  • Sentry
  • Cloudflare
  • AWS