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3D Game Engine Devlog, Part 4: Multiple Lights

Light types and multiple light support.

3D Game Engine Devlog, Part 3: OpenGL Progress

Progress on implementing features for the OpenGL renderer.

3D Game Engine Devlog, Part 2: Scene Improvements

Improvements to build time and scene integration.

3D Game Engine Devlog, Part 1: The ECS

Progress on the Entity Component System.

Building a 3D Game Engine in C++: A Devlog (Preface)

Chronicling my first attempt at building a 3D game engine on modern paradigms.